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Winning Flag Football

Low-Impact Football: A Modest Proposal

12/3/2013

4 Comments

 
I contend that if flag football more closely resembled tackle in the strategic options available, flag football would become a more familiar, more significant, more substantial (and thus more watchable) product.
I’ve played flag football for years now and am deeply engrossed in the strategy, execution, and drama of a good matchup.  However, as a player on the field or as a coach on the sidelines, I am keenly aware of information that other spectators do not have – play calls, skill sets of players, or even the personalities on the field that can influence my appreciation for and enjoyment (or lack thereof) of the game.  So, here is my controversial statement of the week…

“I think flag football could make an excellent spectator sport, but not in its current form.”

The only time I’ve seen flag football broadcast as a spectator sport was at the NFL Pro Bowl.  I don’t know if they still do this but years ago the NFL would cart out old-time greats and ask them to play exhibition flag football (4-on-4, I think), then chop it up into a 30-minute TV package.  I recall seeing Marcus Allen, Joe Montana, and many other notable personalities play flag football on TV.  It was thrilling, but mainly because of the personalities involved.  I might have been just as interested if these same NFL players were Curling.  Outside of the nostalgia of watching the old guys work their magic again, it was a boring, wide-open game of no defense, everybody get open, and very little strategy.

Without an identifiable strategy, flag football can seem like a predictable Ping-Pong of “which set of athletes can juke and jive better after getting the football.”  Nothing is more snooze-inducing that watching the same bubble screen or 2-yard Drag route to the super-athlete who breaks one open on the “Washington Generals” of football.  And I’m sure we’ve all experienced how pure athleticism can eclipse and dominate even an excellent strategy, which, to me, signals a game out of balance, a game lacking drama, a game fun to play (for the athletes) but dull to watch.

Remember, “real” football means teamwork, strategy, execution, imposing your will on the other team, physical and mental exhaustion, fighting for yards and claiming victory as a team.  Because so many of us are knowledgeable fans of tackle football (thanks TV!), we can recognize what the coach and players are doing (what plays are being called, if the execution and clock management is good or bad, etc.) and compare this to what WE might do.  This psychological interaction with the game is a crucial piece of engaging an audience or being an engaged spectator.  But flag football in its current form is too dissimilar from tackle football to be a satisfying substitute. If tackle football is orange juice, flag football is Tang.  Tackle is sugar, flag is saccharine.  Why?  Because strategies that work in flag typically won’t work in tackle, and vice versa.  

My fundamental assertion: Flag football is so misaligned and tactically incongruent with tackle football that the spectators cannot enjoyably follow the game.  I contend that if flag football more closely resembled tackle in the strategic options available, flag football would become a more familiar, more significant, more substantial (and thus more watchable) product.

But I’m not complaining – I’m offering a solution.

With two basic rule changes, creating dedicated Offensive Lines and allowing low-impact screen blocking for running plays, flag football can become “Low-Impact Football,” something safer than tackle but just as satisfying.  Let’s take each rule change separately:

RULE CHANGE #1 - DEDICATED OFFENSIVE LINEMEN

As leagues get larger (7-on-7 or 8-on-8, for example) you run into the problem of too many moving parts on the field.  Be honest, how many times have you tried to run a real offense and watched it unravel into “just get open” after 10 minutes?  I coached in 6-on-6 leagues, which I felt was just large enough to keep track of all the eligible receivers.  Anything bigger and you ended up focusing on one or two routes, with everyone else being decoys or debris to obscure from where the QB wanted the pass to go. 

In tackle football, you have 11 Offensive players.  Of these you have an even split, five Offensive Linemen and five “skill position” players (WR, RB, TE) plus one Quarterback. The reason 6-on-6 seemed to work was that there were only five (5) eligible receivers, the same as in tackle football.  Anything larger felt less like football and more like Ultimate Frisbee.

My rule change proposes to maintain this 50/50 split between OL and “skill” players in flag football.

For example, 7-on-7 football would now consist of three OLs (ineligible receivers) and three skill players (3 WRs, or 2 WRs and 1 RB, or even 2 RBs and one WR).  Now you’ve got seven (7) defenders to cover three (3) eligible receivers.  The defense has a whole new set of strategic options for covering the pass.  You can play a real zone now and sacrifice pressure on the QB, if you so choose.  You can blitz the QB and send most of your defenders to beat their pass protection.  Either of these is effectively suicide in traditional flag football, where you typically play straight Man Coverage and send as many rushers as the Offense leaves in the backfield.  Strategically, this is very boring, and usually it’s only a matter of time before the Offense finds the one or two weak match-ups that kill the defense.

Of course, Offenses will see how tough it is to complete passes if every receiver is double covered.  In tackle football, you have to run to set up the pass.  But sustainable running in traditional flag football is far too difficult to rely on. How can you accomplish a balanced running game inside the OLs?

RULE CHANGE #2 - "SNAG" BLOCKING FOR RUNNING PLAYS

A solid running game is a big advantage for spectators.  With only passing, the game of flag football is too one-dimensional and cannot support a season’s worth of drama.  A “real” running game provides a new mode of attack, an extra layer of complexity for defenses, a new set of athletic challenges for the players, and a variety of new offensive plays that can be executed for an expanding audience.

The challenge lies in how to model tackle football’s blocking schemes without introducing full-contact blocking.  I’m actively working on drafts of this particular rule change, trying to make it reasonable and enforceable.

The basic rules of "SNAG" blocking:

  1. Offensive Lineman can act as a blocker in an attempt to screen a defender from a ball-carrier.
  2. On pass plays, Offensive Linemen cannot cross the line of scrimmage until after the ball is passed forward.  Note: for Screen plays, the forward pass would be executed behind the line of scrimmage and behind the blockers
  3. Once on the move, blockers must keep their hands and arms either at their side or behind their back.  Any use of the hands in the process of blocking is considered “initiating contact” and will be penalized.
  4. Offensive linemen are not eligible receivers and, as such, do not wear flag belts.  
  5. Offensive Linemen can pull any defender's flags to "SNAG" the block. As a result, both the blocker and defender are out of the play for the duration of the down, and must stand still in the spot of the "SNAG." Any attempt by either player to influence the outcome of the play after the "SNAG" is a penalty.

The consequences of contact between players are as follows:

  • Anyone who initiates contact is penalized.  “Initiate” means using shoulder or elbow as weapon, accelerating through a blocker or defender, using leg whips, kneeing a runner, or any use of the hands against another player
  • Flagrant or intentional fouls are first-time ejection offenses and are not tolerated.  Flagrant fouls in the final drive of a game can garner additional loss of playing time in subsequent games.
  • “Incidental contact” is the anticipated bumping that typically occurs between defenders and receivers or blockers and rushers.  Provided neither player “initiates” the contact, the contact is minor in nature, and the contact does not directly alter the result of the play, the referee is encouraged to allow incidental contact.

By adopting these rules, offensive line becomes a position of great power.  The offensive lineman is an obstacle to be circumnavigated, not overpowered.  Now a Guard can pull across the formation, accelerate downfield, and pull the flags of a Safety, thus "blocking" him from his ball-carrier.  Now, if a defense chooses to drop seven players into coverage to defend the pass, a smart team can run the ball up the middle with three linemen and a half back and get five yards or more.  In this way the game provides enough strategy to achieve balance, the same way it is in tackle football.  Yes, you can blitz all your players in either flag or tackle, but you’ll pay a price.
Be honest, how many times have you tried to run a real offense and watched it unravel into “just get open” after 10 minutes?
The point of all of this is to create a sport that closely resembles tackle football so that we can get kids away from Pop Warner and Pee-Wee leagues where full contact is an expectation.  The brain injuries and long term damage that can be caused by full-contact tackle football are unacceptable risks to the health of our children. With a few rule tweaks, you can have something enjoyable: Low-Impact Football, a game that carries on the essential cultural importance that Americans identify with tackle football, a game that millions can recognize and appreciate as an evolution of football over the past 100 years, a game that prevents unnecessary head trauma by removing full-contact blocking and tackling.

Let us know what you think! Comment on this post or join the conversation on Facebook at Winning Flag Football's page.
4 Comments

Replacing Pre-Teen Tackle Football with Flag Football

11/23/2013

3 Comments

 
As the world of tackle football deals with the crisis of conscience that is the long-term debilitating effects of concussions, two competing views have emerged.  1) Tackle football can protect players better through rule changes and equipment improvements or 2) tackle football is inherently risky, and there is no way to effectively remove that risk.

I’d like to explore (for as long as you’ll allow me) the possible efficacy of flag football as a suitable alternative for early football skill development.  I recently discovered that Archie Manning, former Ole Miss and New Orleans Saints Quarterback, prohibited his three sons from playing tackle football as pre-teens (they began playing in 7th grade, I believe).  Two of them are now NFL QB’s with Super Bowl rings.  Pedigree aside, it suggests that playing football at a very young age is not a necessary training ground or a predictor of future ability.

What is the advantage of having pre-teens play tackle football?  I suggest there is not enough benefit to offset the significant level of risk of injury.  Below are my top 5 distinct advantages for schools and playgrounds to consider:
  1. It’s Still Football:  Flag football embodies many of the most compelling aspects of tackle football – passing acumen, wide open play-calling, electric runs from elusive speedsters.  Players still learn valuable football skills for later careers, should they choose to play in high school and beyond, without the risk of significant head injury.
  2. Builds Character:  Players gain the values of teamwork, sacrifice, endurance, and the importance of practice without the risk of significant head injury.
  3. Less Liability:  Flag football has significantly less contact that tackle football, resulting in fewer injuries, especially head injuries.
  4. Lower Cost:  The investment of equipment and (I can only assume) insurance on the program is far lower.  More schools or playgrounds can participate since the up-front cost is lower, while also avoiding the risk of significant head injury.
  5. More meaningful participation:  With smaller team sizes (5-man, 6-man, 7-man teams are smaller than 11-on-11 tackle), coaches can better instruct the players.  Like basketball, players have more opportunity to impact the flow of the game.  Also, smaller team sizes lead to the formation of more teams to service the total population, resulting in more opportunity for participation in local or regional play.

In my opinion, JV high school football should be the first introduction to tackle football in a boy’s life.  But what limits flag football as a viable alternative is that it’s not a great spectator experience.  If flag football were more fun to watch, flag football would give pre-teen tackle a run for its money.

It would be simple to make flag football “watchable” – just put the same investment into the playing fields, referees, uniforms, concessions, equipment, and emotional capital that we already sink into middle school and playground tackle.  Keep stats.  Tape the games and break down game film.  Most importantly, tell the players that flag football the way we learn how to play tackle football.  This way we can make it safer to enjoy the game we all love.
3 Comments

"In The Huddle": Option Running vs. Passing

11/10/2012

4 Comments

 
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Coach, I am a coach of a girl’s flag football team. Our school district picked it up as a varsity sport and is 7 on 7.  Do you have a podcast or advice for me on a running game? I don't have a QB that I am confident with over 5-10 yard passes and those passes are not that strong, with only average accuracy. I don't really have great receivers. What I do have is some soccer and track girls with speed. I want to put a running game together and run 80% of the time. Can you help me?


Great questions.  I coached a girls’ flag football team for three years. We often dealt with significant challenges at QB.

First, you’re right that an Option attack is a great alternative to a passing attack when the accuracy or arm strength of your QB is lacking.  The problem with abandoning the pass, though, is that the defense cheats up closer to the line of scrimmage and plays laterally, rather than vertically.  So what you end up with is Cornerbacks on the line and Safeties only 5 yards deep, making it very hard to turn the corner. 

So, you cannot fully abandon the pass.  Even if you can only throw 10 yards downfield, at least the Cornerbacks will have to honor that possibility, which will prevent them from cheating up to the line and committing only to run support.

Option running is all about adjustments at the line to find weaknesses in the defense.  Simply put, the kids on the field need to react to what they see.  As such, you need to give your QB enough authority to change the play call to match the opportunity presented by the defense.  This means not only calling “Power Option” and coaching the QB to read the DL and keep or pitch accordingly.  What it REALLY means is giving your QB the chance to audible out of pass and into run, or vice versa, based on the alignment and pre-snap read of the defense. 

My first girls’ team won their league championship largely on the play of several Offensive superstars and a very aggressive defense.  My final three years were disappointing for a number of reasons, but most detrimental was our lack of a traditional drop-back passing QB.  As a play caller, not giving up some control was perhaps my biggest missed opportunity. 

There are three things you’ll need to do:

1. Design a small playbook (6-9 plays) in few formations (1-2 max) that allows you a wide possibility in run and pass.

2. Game plan these plays against anticipated defensive alignments so you can identify the “keys”

3. Teach your players how to spot weakness and how to change offensive calls at the line to exploit weakness.  Literally, you’re giving the “keys” to the Offense and telling them to drive.

PODCASTS THAT MAY HELP
Option Attack: Part 1
http://www.youtube.com/watch?v=VaN8NWCoOoA

Option Attack: Part 2
http://www.youtube.com/watch?v=wv5kNKbDX70

Also, check out this video I built on The Pick Play, which might help you get people open on short passing and make it an easier throw on the QB:
http://www.youtube.com/watch?v=vlmmpF-MoWQ

Good luck, and keep us posted on your progress on our Facebook page or in the comments box below.
4 Comments

5 Tips On Coaching Adolescents

8/25/2012

5 Comments

 
1. Don’t Correct Every Mistake
You don’t need to correct them every time they make a mistake…let them realize that they are doing it wrong once (maybe twice) and seek you out for guidance. However, under no circumstances should you allow your teens to fail publicly. Don’t let their mistakes result in humiliation in front of their peers. They’ll resent you.

2. Whisper Criticism – Yell Praise
Pull your players aside when you correct their mistakes. Adolescents can easily misinterpret public criticism as a condemnation of their abilities. Even if you have the most sincere intentions, like adjusting minor details, adolescents can take it personally. Verbally “dressing down” a player will usually result in deep resentment, especially if done in front of a peer group.

If many members of a group are making the same type of mistake, couch the criticism in terms of what “we” are not accomplishing. Do not to point out those people who are actually making the mistake when you correct it. (The kids will automatically try to place mental blame anyway while you’re talking.) Instead, say something inclusive, like, “OK, guys, we keep making this mistake, so let’s go over this again….”

Yelling praise is an excellent way to boost team morale and motivate an individual to repeat exceptional performance. “Great catch!” “Good job!” “Nice footwork!” – all of these are important to building confidence in the player. Be careful of singling out the same person too frequently, though.  Playing favorites can disrupt team chemistry. Whatever you do, make sure you praise everyone at some point during the season.

3. Respect Your Players
You cannot let the players run the show, but you don’t need to lord over them either. Let them know you’re in charge, but solicit their opinions and listen to their concerns. Stay in charge but respect your players’ input. Not only is it helpful to get an “on the field” perspective, but your players also need to feel like you are empowering them.

4. Don’t Overuse the Pep Talk
Teens have a finite number of times when they can be intimidated, encouraged, or pushed to do anything. Whether it is a rah-rah type of speech or a good old fashioned chewing out, my magic number is somewhere around 2 for each event. That means if you bark at your entire team once, they’ll probably listen. Twice, they might listen again, but perhaps less so. More than twice and they will resent you for yelling at them – either because they don’t want to be treated like children or because they didn’t care that you yelled in the first place.

The same is true for pep talks. Once and you’re cheering them on. Twice and your cheering them on…again. More than twice and you are “that cheering guy who is probably going to cheer whether we suck or not.” While it is important to be positive, teens need order, structure, and discipline. Be realistic in your expectations on a team level. Every game can’t be the most important game we've ever played. 

5. Challenge Your Players to Excel
Don’t underestimate your players’ potential, and don’t allow them to underestimate themselves. They will only grow, both as football players and as young adults, if they stretch themselves to do more than they ever thought they could.

5 Comments

"In The Huddle": Launching Youth Programs

8/7/2012

3 Comments

 
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Hi Coach Art,

I'm an Elementary school teacher from England and I'm currently planning to introduce flag football for 9-11 year olds from September. Can you offer any words of wisdom? I'm going to begin with 5 a side, to give all the kids playing time. I'll only get 2hrs per week with each class. There are 32 children in each class and I'll have no coaches assisting.  All suggestions will be HIGHLY valued.


A Herculean feat, no doubt.  You have several significant challenges to overcome:

First, your player-to-coach ratio is 32:1.  That means you’ll be (barely) managing chaos.  To address that, you’ll need to get help from leaders within the ranks.  With 32 kids in each class, you could comfortably create four teams of 8 players.  Everyone gets to play, some play both offense and defense, and you have 2 instant games a week. An easy way to make it fair is to empower 4 team captains (usually kids who can throw) and let them do a schoolyard pick for teams. On days when some kids are sick, you should still be able to field four teams with as few as 20 kids, so there is little risk of you not having four teams. If you pick new teams every week, you can insure similar team sizes regardless of attendance.

The reason for using 4 teams is that you can have kids work in smaller groups. Smaller groups means more reps for each kid, which keeps them engaged during practice and having fun. To keep it manageable for you, I suggest each group do identical drills at the same time. You can bounce from group to group with positive reinforcement.

Your job is not "coach" as much as "commissioner." You're not teaching techniques, subtleties, or nuances. With only 2 hours a week, everything is meat and potatoes football - basics all the way with a heavy emphasis on fun, sportsmanship, and more fun.

For your first class session, do an Intro to Football primer. The learning objectives could be:

 - Present overview of flag football gameplay (field size, flag pulling, how to score, difference between offense and defense)

 - Define rules and key terms (line of scrimmage, forward pass, blitz/rush, blocking)

 - Identify positions, roles and responsibilities on offense and defense

 - Practice offensive and defensive alignment

 - Introduce and practice one offensive route (Slant)

 - Scrimmage for fun

Remember, there's a lot of potential jargon in football, but use as little as possible. Don't be hesitant to assign reading homework, like 5 vocabulary words with definitions. This can help students become familiar with important terms like "Down and Distance" or "Turnover." Regular written quizzes (matching or multiple choice) on the reading homework is a good way to reinforce key concepts and assess student learning. But beyond that, I wouldn't get hung up on installing an offense, learning plays in a playbook, or anything technical. Participation should be the largest part of a student's grade.  If they show up and try hard with a great attitude, that's a win!

Week to week, make the routine the same. Stretching, brief review of last week's work, new topic(s) for today, pick teams for today, team drills to practice topic(s), then lots of scrimmage. Above all, make sure it's fun!

What advice would you give? Share your suggestions in the comments box or via Twitter @MyCoachArt, or on Facebook on the "Winning Flag Football" page.
3 Comments

Coaching Youth: Making the Learning Relevant

7/3/2012

3 Comments

 
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Coach Art prepping the team pre-game.
In order for a player to learn, the input must be in a "comprehensible" format. In football, jargon can get in the way. Don’t assume that through sheer exposure and repetition that the players will "soak up" the right football-related skills or abilities.

I once had a great opportunity to coach a girl’s flag football team, ages 14-17. I was initially challenged by their lack of basic football knowledge. As we split up the team into sides for practice, I said, "OK, you ladies will play Offense today, and you’ll play Defense." One of them raised her hand and asked, "What’s Defense?" I knew we had a ways to go.

Later that practice, we started route-running drills. Most of the girls were having a tough time of it, not because they were incapable of learning the routes, but because they didn’t understand why it was important.

Then it struck me, a way I could translate this knowledge into more familiar terms for my girls. "How many of you have taken dance classes?" I asked them. Nearly all raised their hands. "Good," I said, "think of this as choreography. It’s just like steps. It's movement, body control." I explained to them that the routes were vital to the success of our passing plays because they allowed proper timing between QB and WR’s, made sure the WR’s ended up in the right spot on the field at the right time, and created more space from the defender for the catch.

I told them: "Now you see why it matters. And I know you can learn the steps, because you’ve each had about 5-10 years of dance lessons, right? So let’s get to work." And, sure enough, many of the girls took to it very quickly and became very capable route-runners.

When coaching youth especially, avoid making your team a "sink or swim" learning environment. Make every effort to demystify football for your young players. Introduce them to jargon the same way you would teach words in a foreign language. Most of all, find the links that make the "football stuff" relevant to the player's life.

What works well for your team? Share your thoughts in the comments box or via Twitter @MyCoachArt, or on Facebook on the "Winning Flag Football" page.
3 Comments

    "Coach Art"

    Started coaching in New Orleans in 1992.  Won 3 flag city championships in 5 years.  Master strategist. Here to help you win! 

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